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The Effects of Digital Games on Undergraduate Players' Flow Experiences and Affect

机译:数字游戏对本科球员流动经验的影响和影响

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The purpose of this study is to investigate the effects of digital games on undergraduate players’ flow experiences and affect. Our findings suggested that both violent and nonviolent digital games would evoke undergraduate players’ flow experiences and positive affect. Digital games may not arouse participants’ real life aggression regardless of playing violent or nonviolent digital games. Undergraduate participants’ flow experiences and positive affect after playing nonviolent digital games were higher than playing violent digital games. The authors suggested that experimental designs and sex in the participants’ composition would have impacts on our results. The limitation was discussed as well.
机译:本研究的目的是调查数字游戏对本科球员流动经验和影响的影响。我们的研究结果表明,暴力和非暴力的数字游戏将唤起本科球员的流动经验和积极影响。无论打击暴力或非暴力数字游戏,数字游戏可能不会引起参与者的现实生活侵略。本科参与者的流动经验和积极的影响在玩非暴力数字游戏后高于打击暴力数字游戏。作者建议参与者的构成中的实验设计和性别对我们的结果产生影响。还讨论了限制。

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