首页> 外文期刊>Journal of advertising research >What Factors Affect Consumer Acceptance Of In-Game Advertisements?: Click 'Like' to Manage Digital Content for Players
【24h】

What Factors Affect Consumer Acceptance Of In-Game Advertisements?: Click 'Like' to Manage Digital Content for Players

机译:哪些因素会影响消费者对游戏内广告的接受程度?:单击“赞”为玩家管理数字内容

获取原文
获取原文并翻译 | 示例
           

摘要

In-game advertising (IGA) may offer an attractive opportunity for advertisers to reach an elusive consumer segment if messaging is managed effectively. In this study, the authors applied media uses and gratification theory to investigate factors related to gamers' acceptance of advertisements in online games across various platforms. They also investigated the influence of the acceptance of IGA on gamers' word-of-mouth behavior and attitudes toward brands and products featured in online IGA. Using structural equation modeling as a basis for its hypotheses, the study reveals that "informativeness," entertainment, self-brand congruity, privacy concerns, and invasiveness are associated with online gamer attitudes toward IGA. In turn, attitudes toward IGA are related to word-of-mouth intentions.
机译:如果有效地管理消息传递,则游戏中广告(IGA)可能会为广告客户提供一个吸引人的机会,使其难以捉摸。在这项研究中,作者运用媒体使用和满足理论研究了跨平台在线游戏中游戏玩家接受广告的相关因素。他们还研究了接受IGA对在线IGA中游戏玩家口碑行为以及对品牌和产品态度的影响。使用结构方程模型作为其假设的基础,该研究表明“信息性”,娱乐性,自主品牌的一致性,隐私问题和侵入性与在线游戏玩家对IGA的态度有关。反过来,对IGA的态度与口碑相传。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号