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A System for Hybrid Vision- and Sound-Based Interaction with Distal and Proximal Targets on Wall-Sized, High-Resolution Tiled

机译:一种用于混合视觉和基于声音的互动互动与远端和近端目标,高分辨率瓷砖

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When interacting with wall-sized, high-resolution tiled displays, users typically stand or move in front of it rather than sit at fixed locations. Using a mouse to interact can be inconvenient in this context, as it must be carried around and often requires a surface to be used. Even for devices that work in mid-air, accuracy when trying to hit small or distal targets becomes an issue. Ideally, the user should not need devices to interact with applications on the display wall. We have developed a hybrid vision- and sound-based system for device-free interaction with software running on a 7x4 tile 220-inch display wall. The system comprises three components that together enable interaction with both distal and proximal targets: (i) A camera determines the direction in which a user is pointing, allowing distal targets to be selected. The direction is determined using edge detection followed by applying the Hough transform. (ii) Using four microphones, a user double-snapping his fingers is detected and located, before the selected target is moved to the location of the snap. This is implemented using correlation and multilateration. (iii) 16 cameras detect objects (fingers, hands) in front of the display wall. The 1D positions of detected objects are then used to triangulate object positions, enabling touch-free multi-point interaction with proximal content. The system is used on the display wall in three contexts to (i) move and interact with windows from a traditional desktop interface, (ii) interact with a whiteboard-style application, and (iii) play two games.
机译:与墙壁大小的互动时,高分辨率瓷砖显示屏,用户通常在其前面站立或移动,而不是坐在固定位置。在此上下文中使用鼠标来交互可能是不方便的,因为它必须围绕并且通常需要使用表面。即使对于在中空工作的设备,在尝试击中小或远端目标时的准确性也成为一个问题。理想情况下,用户不应需要设备与显示墙上的应用程序交互。我们开发了一种混合视觉和基于声音的系统,可与在7x4瓷砖220英寸显示墙上运行的软件的无设备交互系统。该系统包括三个组件,其一起使与远端和近侧目标的交互能够:(i)相机确定用户指向的方向,允许选择远端目标。使用边缘检测确定方向,然后施加霍夫变换。 (ii)使用四个麦克风,在所选目标移动到Snap的位置之前,检测到手指的用户双重捕捉手指。这是使用相关性和多边实现的。 (iii)16摄像头在显示墙前检测物体(手指,手)。然后,检测到的对象的1D位置将用于三角化对象位置,从而实现与近端内容的无触摸的多点交互。该系统在三个上下文中使用的显示墙上(i)从传统的桌面界面移动并与Windows进行操作,(ii)与白板式应用程序交互,(iii)播放两个游戏。

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