首页> 外文会议>International Conference on Intelligent Pervasive Computing >Gaussian distribution for NPC character in real-life simulation
【24h】

Gaussian distribution for NPC character in real-life simulation

机译:现实生活模拟中的NPC字符的高斯分布

获取原文

摘要

This paper describes a real-life behavior framework in simulation game based on Probabilistic State Machine (PSM) with Gaussian random distribution. According to the dynamic environment information, NPC can generate behavior planning autonomously associated with defined FSM. After planning process, we illuminate Gaussian probabilistic function for real-life action simulation in time and spatial domains. The expected value of distribution is estimated during behavior planning process and variance is determined by NPC personality in order to realize real life behavior simulation. We experiment the framework and Gaussian PSM on a restaurant simulation game. Furthermore we give some suggestions to enhance emotion engine on behavior planning for virtual reality.
机译:本文介绍了基于具有高斯随机分布的概率状态机(PSM)的仿真游戏中的真实行为框架。根据动态环境信息,NPC可以生成与定义的FSM自主关联的行为规划。在规划过程之后,我们在时间和空间域中照亮高斯概率函数,以便在时间和空间域中进行实际动作模拟。在行为规划过程期间估计分布的预期价值,并由NPC人格确定方差,以实现现实生活行为模拟。我们在餐厅仿真游戏上试验框架和高斯PSM。此外,我们提供了一些建议,以增强对虚拟现实的行为规划的情感引擎。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号