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Research and implementation of real-time rendering algorithm for water surface based on programmable graphics hardware

机译:基于可编程图形硬件的水面实时渲染算法的研究与实现

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Real-time rendering water surface with photorealistic effect can improve the photorealism and immersion of the visual realization, is challenging and hot topic in computer graphic. In this paper we present a way to generate and rendering water surface in real-time based on programmable graphics hardware. The way completes the rendering process by realization of water surface modelling and reflection and refraction of water. We model the water surface based on sine wave overlapped, using tow bumping maps to achieve action effect of the water. We realize the reflection, refraction and Fresnel illumination effects with texture mapping. Experimental result shows the algorithm meets the photorealism and real-time requirement very well and can apply to the generation of photorealistic water in visual realization.
机译:实时渲染水表面具有光电态效应可以提高光敏和浸入视觉实现,是计算机图形中的具有挑战性和热门话题。在本文中,我们提出了一种基于可编程图形硬件实时生成和渲染水面的方法。通过实现水面建模和水的反射和折射来完成渲染过程。我们根据正弦波模拟水面,使用拖曳凸点图来实现水的动作效果。我们通过纹理测绘来实现反射,折射和菲涅耳照明效果。实验结果表明,该算法非常良好地满足光敏性和实时要求,并且可以应用于视觉实现中的光电型水的产生。

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