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FINDING THE CORNERSTONES IN E-LEARNING: THE ROLE OF PERCEIVED COMPETENCE AND ENJOYMENT IN VIRTUAL ENVIRONMENTS

机译:在电子学习中找到基石:在虚拟环境中感知能力和享受的作用

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According to the Self-Determination Theory, it is important for individuals to feel competent about a behaviour or behavioural domain to display optimal motivation, performance, and well-being. So, the perception of competence for an activity facilitates people's goal attainment and also provides them with a sense of need satisfaction from engaging in an activity with which they feel effective. Accordingly, perceived competence in an activity could favour an individual's perception of learning in that area. However, this relationship could be reinforced if people enjoyed themselves while doing that particular activity. In fact according to the Self-Determination Theory, enjoyment is considered a good indicator of intrinsic motivation. These considerations are also transferable to those virtual environments where the achievement of effective learning (i.e., e-learning) becomes a main goal. This study aims to analyse the relationship between students' perceived competence and learning during an activity, and to also explore the possible moderator role of enjoyment in this relationship in order to enhance this linkage. The sample comprised university students from Castellon (Spain). They used EVAI (in English: Virtual Interactive Learning Environment) and, specifically, the so-called Human Site application (www.humansite.net) in one subject in the last academic year/semester. Students completed a questionnaire about their experiences while using Human Site prior to their exam covering the subject. Confidentiality of their responses was completely guaranteed. We used two subscales from The Intrinsic Motivation Inventory (IMI) (e.g., Ryan, 1982; Plant & Ryan, 1985; Ryan, Connell, & Plant, 1990; Deci, Eghrari, Patrick, & Leone, 1994), the perceived competence subscale and the enjoyment subscale. The last subscale is considered the self-report measure of intrinsic motivation. We also assessed the learning perceived by these students. As expected, the results show a positive relationship between perceived competence and perceived learning, that is, the perception of being competent in the virtual task resulted in a higher perceived learning. Moreover, enjoyment moderated this relationship: those students who enjoyed themselves while using the e-learning environment for their academic activities, self-reported a higher level of learning than those who showed a lower degree of enjoyment, especially when they felt more competent. Thus, our results reveal the potential of enjoyment while using virtual environments for academic purposes and also the need to change the elearning platform interface and to focus on enjoying the learning process itself. Future research should be done on structural changes in the EVAI for it to become an “edutainment platform”.
机译:根据自决理论,个人对行为或行为域的竞争性竞争,表现最佳动机,性能和福祉是重要的。因此,活动能力的看法促进了人们的目标达到,并为他们提供了需要满足于从事他们所感觉有效的活动的满足感。因此,活动的感知能力可能有利于个人对该地区的学习的看法。但是,如果人们在做那种特定活动时享受自己,可以加强这种关系。事实上,根据自决理论,享受被认为是内在动机的良好指标。这些考虑因素也可转移到那些实现有效学习(即,电子学习)成为主要目标的虚拟环境。本研究旨在分析学生在活动期间感知能力和学习之间的关系,并还探讨了在这种关系中享受的可能主持人作用,以提高这种联系。该样品由Castellon(西班牙)组成大学生。他们使用了evai(英文:虚拟互动学习环境),具体而言,所谓的人站站点应用程序(www.humansite.net)在上一学年/学期的一个主题中。在考试之前在涵盖主题之前使用人站时,学生在使用人站时完成了调查问卷。他们的回复保密是完全保证的。我们使用了来自内在动机库存(IMI)的两次分量(例如,Ryan,1982; Plant&Ryan,1985; Ryan,Connell和Plant,1990; Dechi,Eghrari,Patrick,&Leone,1994),感知的能力子级和享受子程。最后一个子级被认为是内在动机的自我报告衡量标准。我们还评估了这些学生所感知的学习。正如预期的那样,结果表明,感知能力和感知学习之间的积极关系,即,在虚拟任务中称职的感知导致了更高的感知学习。此外,享受享受这种关系的享受:那些在利用电子学习环境的学术活动时享受自己的学生,自我报告的学习水平高于那些表现出较低的享受的人,特别是当他们感到更加胜利时。因此,我们的结果揭示了使用虚拟环境的学术目的而享有享受的潜力,并且还需要改变电子学习平台界面,并专注于享受学习过程本身。应在Evai的结构变化中完成未来的研究,以成为“养育平台”。

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