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The role of depth and frontal planes in perceiving distances in a virtual environment.

机译:深度和额面在虚拟环境中感知距离中的作用。

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In real and virtual spaces, distances are egocentric (from viewer to a target) or exocentric (between two targets). In real spaces, egocentric distances are estimated accurately and exocentric distances are overestimated when compared to geometric accuracy. In head-mounted displayed virtual environments (HMD-VEs), egocentric distance judgments to targets on the ground are underestimated compared to estimates made in real spaces. However, the accuracy of exocentric distance perception in HMD-VEs, compared to estimates in real spaces, is unknown. Here, we investigated judgments of egocentric and exocentric distance perception in HMD-VEs in comparison to estimates made in an analogous real space. In all experiments, participants viewed a distance then turned and walked a distance without vision. They matched the interval by walking the extent between themselves and the targets (egocentric) or the extent between two targets (exocentric). In both environments, participants were allowed to move their heads to view the targets but were not permitted to move their bodies from the home location. In Experiment 1, participants estimated the egocentric extents in depth and exocentric extents in the frontal plane. Like previous research, estimates of egocentric distances in the HMD-VE were underestimated compared to real world estimates. However, estimates of exocentric distances did not differ between spaces. In Experiment 2, we manipulated orientation of displayed exocentric distances. Participants estimated exocentric distances oriented in depth and frontal planes. Again, results showed that exocentric distances oriented in the frontal plane were estimated similarly in both spaces. However, exocentric distances oriented in the depth plane were underestimated in the HMD-VE compared to the real space. The results suggest that underestimation of distance in HMD-VEs does not generalize across depth and frontal planes. Work is underway to confirm results with another measure that does not recruit walking strategies, to control motion parallax, and to test possible mechanisms.
机译:在真实和虚拟空间中,距离是以自我为中心的(从查看者到目标)或以外部为中心的距离(在两个目标之间)。在实际空间中,与几何精度相比,可以精确估计自我中心距离,而高估了外部中心距离。在头戴式显示虚拟环境(HMD-VE)中,与实际空间中的估计相比,到地面目标的自我中心距离判断被低估了。然而,与真实空间中的估计相比,HMD-VE中的离心距离感知的准确性尚不清楚。在这里,我们调查了HMD-VE中自我中心距离和外中心距离感知的判断,并与类似真实空间中的估计值进行了比较。在所有实验中,参与者先看了一段距离,然后转身走了一段没有视力的距离。他们通过行走自己和目标之间的距离(以自我为中心)或两个目标之间的距离(以外为中心)来匹配间隔。在这两种环境中,参与者都可以移动头部以查看目标,但不允许他们从家中移动其身体。在实验1中,参与者估算了额叶中的自我中心深度和额外中心度。像以前的研究一样,与真实世界的估计相比,HMD-VE中以自我为中心的距离的估计被低估了。但是,在空间之间,外心距的估计值没有差异。在实验2中,我们操纵了显示的远心距离的方向。参与者估计了沿深度和额面定向的外轴距离。再次,结果表明,在两个空间中都以相似的方式估计了在额平面上定向的外心距。然而,与真实空间相比,在HMD-VE中低估了沿深度平面定向的外轴距离。结果表明,HMD-VE中距离的低估并没有在深度和额叶平面上普遍存在。正在开展工作,以通过另一种不采用步行策略的措施来确认结果,以控制运动视差并测试可能的机制。

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