首页> 外文会议>International Technology,Education and Development Conference >(1776)FOSTERING EMPATHIC BEHAVIOUR IN CHILDREN AND YOUNG PEOPLE: INTERACTION WITH INTELLIGENT CHARACTERS EMBODYING CULTURALLY SPECIFIC BEHAVIOUR IN VIRTUAL WORLD SIMULATIONS
【24h】

(1776)FOSTERING EMPATHIC BEHAVIOUR IN CHILDREN AND YOUNG PEOPLE: INTERACTION WITH INTELLIGENT CHARACTERS EMBODYING CULTURALLY SPECIFIC BEHAVIOUR IN VIRTUAL WORLD SIMULATIONS

机译:(1776)促进儿童和青少年的异常行为:与智能字符的互动体现在虚拟世界模拟中的文化特定行为

获取原文

摘要

In the 21st Century the contemporary experience of the citizen is to live and work alongside many cultural, ethnic and religious groups, however cultural differences can lead to social stresses and sometimes outright conflict. Helping children and young people to develop empathy for people from other cultures is therefore an ever pressing pedagogical imperative. Role play and case studies which support experiential learning have been shown to be highly effective in this domain, however they are difficult to organise and costly. The 7th Framework EU project ‘Education for Cultural Understanding Technology Enhanced’ (eCute)aims to develop cultural understanding by providing immersive virtual role play with intelligent interactive graphical characters embodying models of culturally-specific behaviour and interaction. Targeted at two specific age groups, children aged 9-11 and young adults aged 18-25, eCute sets out to design and build two cultural Virtual Learning Environments (VLEs)based on virtual dramas and to evaluate these with stakeholder teacher and learner groups to demonstrate learning efficacy. The realisation of these highly innovative technology enhanced learning experiences for children and young people requires an interdisciplinary approach that brings together psychologists, educationalists, cultural theorists and a range of design and technology practitioners to address the key design issues involved. Opportunities for children and young people to explore cultural difference and what this means through technology enhanced role play activities is of considerable benefit in today’s multicultural contexts and for the societies we hope for in the future. This paper will explore the interdisciplinary approach needed to develop these application and in particular the overarching theoretical framework which will underpin design, development and evaluation of these highly innovative learning experiences.
机译:在21世纪,公民的当代经验是与许多文化,种族和宗教团体一起生活和工作,但文化差异可能导致社会压力,有时彻头彻尾的冲突。因此,帮助儿童和年轻人为来自其他文化的人们为来自其他文化的人们培养同理心,因此是一个迫切的教学势在必行。支持经验学习的角色扮演和案例研究已被证明在该领域中非常有效,但是它们难以组织和昂贵。第7架框架欧盟项目“文化理解技术的教育增强了”(Ecute)旨在通过在体现特定于文化的行为和互动模型的智能交互图形角色提供沉浸虚拟角色发挥来发展文化理解。针对两个特定的年龄组,9-11岁的儿童和18-25岁的年轻人,Ecute旨在根据虚拟戏剧设计和建立两个文化虚拟学习环境(VLES),并用利益相关方教师和学习者群体评估这些文化虚拟学习环境(VLES)展示学习效果。实现这些高度创新的技术增强了儿童和年轻人的学习经验需要一个跨学科的方法,汇集了心理学家,教育学家,文化理事学家和一系列设计和技术从业者来解决所涉及的关键设计问题。儿童和青少年的机会探索文化差异,这意味着通过技术增强的角色扮演活动在今天的多元文化背景下具有相当大的利益,以及我们未来希望的社团。本文将探讨制定这些应用程序所需的跨学科方法,特别是将其基于设计,开发和评估这些高度创新的学习体验的总体理论框架。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号