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(1321)A COMPARISON OF TEACHERS’ AND PUPILS’ PERCEPTIONS ON GAME-BASED LEARNING

机译:(1321)教师和学生对基于比赛学习的看法

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Game-based learning is considered to be a promising new paradigm to better educate the present and future generations of pupils and students. In order to stimulate the deployment of serious games in Belgian schools, game-related behavior, and several gaming attitudes and perceptions were measured among two important stakeholders: pupils and teachers. In total, we surveyed 1028 pupils and 302 teachers (mostly pre-service teachers). The results show that despite the existence of differences in some variables, a number of similar tendencies in both cohorts can be derived from the data. Both pupils and teachers hold rather positive attitudes towards video gaming, with lower scores on proposed negative video gaming characteristics. Both teachers and pupils are neither negative nor really enthusiastic about the usefulness and learning potential of gaming. In both samples, significant gender differences can be found in most concepts and they exceed the differences between pupils and teachers. The application of more advanced statistical analyses confirms a number of proposed relationships between concepts. More specifically, using an explanatory model, it is shown that the significant gender effect is strongly mediated by gaming skills and it is also shown that gaming skills, and the general gaming attitudes are important determinants of the respondents’ perceived learning potential of video games. These and other findings may have valuable implications for approaching pupils and teachers to stimulate the deployment of game-based learning.
机译:基于比赛的学习被认为是一个有希望的新范式,以更好地教育现在和后代的学生和学生。为了刺激比利时学校的严肃游戏的部署,与游戏相关的行为以及两位重要利益相关者之间的几个游戏态度和看法是衡量的:学生和教师。总共调查了1028名学生和302名教师(主要是服务前教师)。结果表明,尽管存在一些变量存在差异,但两个群组中的许多类似的趋势可以从数据中得出。学生和教师都对视频游戏持有相当积极的态度,在提出的负视频游戏特征上具有较低的分数。教师和学生既不是消极的,也没有真正热烈地对游戏的有用性和学习潜力。在两个样本中,大多数概念都可以找到显着的性别差异,并且它们超出了学生和教师之间的差异。更高级统计分析的应用证实了概念之间的许多拟议关系。更具体地,使用解释性模型,表明通过游戏技能强烈介导的显着性别效果,并且还表明游戏技能,以及一般的游戏态度是受访者感知视频游戏的重要决定因素。这些和其他调查结果可能对接近学生和教师刺激基于比赛的学习的部署来具有有价值的影响。

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