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(78)DESIGN OF LEARNING ENVIRONMENTS FOR INFORMALLEARNING IN E-SCIENCE AND E-BUSINESS FROM A LEARNERS’POSITION

机译:(78)来自学习者的电子科学和电子商务信息学习环境的设计

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Whenever developers design tools for e-learning (i.e. Learning Management Systems(LMS), Personal Learning Environments (PLE), web portals), network theories as well asdidactic concepts play an important role in the design process. Social ideas of web 2.0offer huge possibilities for implementing social or knowledge networks, user generatedcontent etc. Unfortunately, users or rather, learners and their needs, are, to a largeextent, only partly, or even not at all involved in the design process. On the other hand,informal learning becomes more and more important, especially in the framework ofhigher education and business enterprises where lifelong learning is one of the most upto-date future trends. Consequently, tools and learning environments for informal learningneed to be designed in a way that enables learners to extend their knowledge inreasonable time and with reasonable effort. They need to be designed like learners usethem. To meet these demands, learners should be involved in the process of designingand implementation from the very beginning. Further, tools for informal learning should beable to support learners which means, they need to generate awareness for the learningexperience as well as scaffold learners during the process of learning. Starting with anexample of an e-learning web portal (http://sugi.d-grid.de/), developed for informaltraining in e-business and e-science within the German Grid Community (D-Grid), we willshow how we merged the approaches of a scaffolded prototype design and collaborativedesign involving users from scratch. During the project runtime, technology has beendeveloped, and new tools have gained high popularity. Thus, we decided to introduceand discuss two contrasting, distributed and network based approaches, both marked bydecentralized storage of content as well as organizing knowledge with tags. The questionof how to unite recent constructivist learning theories with efficient outcomes of thelearning process through an exhaustive consideration of learners’ demands and thecomplex and particular situation of informal learning in a scientific high quality context todevelop a lean and intuitively usable system, was a central issue.
机译:每当开发人员设计电子学习的工具(即学习管理系统(LMS),个人学习环境(PLE),网络门户网站),网络理论以及atdicatic概念中的网络理论在设计过程中发挥着重要作用。 Web的社会思想2.0实现社交或知识网络的巨大可能性,不幸的是,用户或更确切地说,用户或者学习者及其需求是一个庞大的,只有部分,甚至没有参与设计过程。另一方面,非正式学习变得越来越重要,特别是在终身学习的高等教育和商业企业的框架中,终身学习是未来最令人兴奋的未来趋势之一。因此,用于非正式学习的工具和学习环境,以便以使学习者能够扩展其知识的时间和合理的努力来设计。他们需要像学习者一样设计。为满足这些要求,学习者应从一开始就参与设计和实施的过程。此外,非正式学习的工具应该beable支持学习者,这意味着,他们需要在学习过程中产生对学习经验的认识以及脚手架学习者。从德国电网社区(D-GRID)中的电子商务和电子科学中的非正式侦查而开发的电子学习网络门户(http://sugi.d-grid.de/)开始。我们将如何我们将涉及来自划痕的脚手架原型设计和Collaborativedesesign的方法合并。在项目运行时,技术已经开始开发,新工具获得了很高的普及。因此,我们决定介绍讨论两个对比度,分布式和网络的方法,都标记为简称的内容存储以及与标签组织知识。关于如何通过详尽考虑学习者的需求和对科学高质量背景下的非正式学习特定情况的详尽考虑,在科学的高质量上学习的情况下,提出了最近的建构主义学习理论,以瘦身和直观可用的系统,是一个核心问题。

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