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Rough Surfaces and Relief Extraction by Generalized Lambertian's Photometric Model

机译:广义朗伯光度模型的粗糙表面和浮雕提取

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Within the framework of the analysis of 3D textured environment through image analysis, we approach here the case of the rough surfaces for the analysis of the local variations of their relief. Generally, the interaction between the light and these local relief variations leads to a textured image of these surfaces. The proposed approach is an original stereovision adaptation based on photometric model to the case of surfaces with a high degree of roughness and with Lambert's photometric behaviour. Indeed, the usual approach treats only the case of surfaces with weak roughness, without consideration of the phenomena such as interreflexions, shades or still maskings between elementary facets of surface. We propose to take into account these phenomena through the adaptation of Oren-Nayar's model for the photometric stereovision. A comparative study is done to put out the contribution of the proposed approach in the case of rough surfaces.
机译:在通过图像分析的3D纹理环境分析的框架内,我们在此处接近粗糙表面的情况,用于分析其浮雕的局部变化。通常,光与这些局部释放变化之间的相互作用导致这些表面的纹理图像。该方法是基于光度模型的原始立体型适应,以具有高粗糙度和兰伯特的光度行为的表面的情况。实际上,通常的方法只处理具有弱粗糙度的表面的情况,而不考虑诸如暗症的现象,诸如表面的基本刻面之间的阴影或静态掩蔽。我们建议通过适应oren-Nayar的光度立体宽度模型来考虑这些现象。进行比较研究,以提出所提出的方法在粗糙表面的情况下贡献。

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