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Children - Computer Interaction: An Inclusive Design Process for the Design of Our Future Playground

机译:儿童 - 计算机互动:我们未来游乐场设计的包容性设计过程

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After observing children playing games, two design-engineering students designed a new concept for an interactive playground, the dot". Its basic idea is to shift the computer screen onto the floor. In order to design optimal interfaces (hardware) and game scenarios (software) for everyone to enjoy, the dot° team decided to adopt an inclusive design process. This paper starts with a discussion of popularism in design, which critiques the conventional welfare designers' approach to treat 'users' as study subjects. From the design of the design workshops to the final design solution, this paper presents how a group of young design students worked with a design researcher to formulate their first user-involvement design experience in such a way that all participants in the process could engage in the inclusive experience of exchanging knowledge between designers and users. Finally, the paper documents the user-involvement process from the perspectives of different collaborators, including design students, design researcher, high school students and their school education consultant. Hence, this paper aims to advocate the relevance of designing with people rather for them.
机译:观察孩子玩游戏后,两种设计,工程专业的学生设计了一个新概念的互动游乐场,点”。它的基本思想是把电脑屏幕转向到地板上。为了设计最佳的接口(硬件)和游戏场景(软件)供大家欣赏,点°团队决定采取一种包容的设计过程。本文从popularism的设计讨论,其中批评了传统的福利设计师的方式对待‘用户’为研究对象开始。从设计设计车间到最终的设计方案,提出了一批年轻的设计专业学生如何与设计研究人员合作,制定这样他们的第一个用户参与设计的经验,在这个过程中的所有参与者可以从事的包容性经验的交换设计者和使用者之间的知识。最后,纸质文件从不同合作者的观点,包括用户参与过程设计专业的学生,​​设计的研究员,高中学生和他们的学校教育顾问。因此,本文旨在倡导设计的与人交往,而对他们的重要性。

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