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Interactive Object and Collision Detection Algorithm Implementation on a Virtual Museum based on Croquet

机译:基于槌球的虚拟博物馆的交互式对象和碰撞检测算法实现

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3D technology has significantly been improved during the last few years, especially in OpenGL library which enable programmers to create 3D shapes easily in some applications. This technology can be applied for Virtual Reality. In order to implement real elements into virtual simulation, some features to be considered are graphic quality, sound quality, user ability to interact with applications, controls, and algorithms to support virtual simulation, such as collision detection. In this work croquet is used to create an interactive virtual museum. In this virtual museum, users can interact with certain objects, such as museum door, manuscript, and lift. Our virtual museum is enhanced with animated object. We also added collision detection mechanism to prevent avatar from penetrating objects. This application was tested by ten users. They appreciated the overall quality of the museum, and satisfied with the interaction of the simulated objects, as well as with the result of the collision detection.
机译:在过去的几年中,3D技术在OpenGL库中显着提高,尤其是在OpenGL库中,使程序员能够在某些应用中轻松创建3D形状。该技术可以应用于虚拟现实。为了实现虚拟仿真的真实元素,一些要考虑的功能是图形质量,音质,与应用程序,控制和算法交互的用户能力,以支持虚拟仿真,例如碰撞检测。在这项工作中,槌球用于创建一个互动虚拟博物馆。在这个虚拟博物馆中,用户可以与某些对象进行互动,例如博物馆门,手稿和升降机。我们的虚拟博物馆得到了动画对象的增强。我们还增加了碰撞检测机制,以防止化身穿透对象。该应用程序由十个用户测试。他们赞赏博物馆的整体质量,对模拟物体的相互作用以及碰撞检测的结果感到满意。

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