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Gaming Is a Hard Job, But Someone Has to Do It!

机译:游戏是一份艰苦的工作,但有人必须这样做!

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摘要

We establish some general schemes relating the computational complexity of a video game to the presence of certain common elements or mechanics, such as destroyable paths, collecting items, doors activated by switches or pressure plates, etc.. Then we apply such "metatheorems" to several video games published between 1980 and 1998, including Pac-Man, Tron, Lode Runner, Boulder Dash, Deflektor, Mindbender, Pipe Mania, Skweek, Prince of Persia, Lemmings, Doom, Puzzle Bobble 3, and Starcraft. We obtain both new results, and improvements or alternative proofs of previously known results.
机译:我们建立了一些关于视频游戏计算复杂性的一般方案,以存在某些共同的元件或力学,例如可破坏的路径,收集物品,由开关或压力板激活的门等。然后我们应用这种“Metatheorems”在1980年至1998年间发布的几个视频游戏,包括Pac-Man,Tron,Lode Runner,博尔德·划线,Deflektor,Mindbender,Pipe Mania,Skweek,Persia,Lemmings,Doom,Puble Bobble 3和星际争霸。我们获得了新的结​​果,以及先前已知结果的改进或替代证据。

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