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Harder than Expected: Increased Conflict in Clearly Disadvantageous Delayed Choices in a Computer Game

机译:比预期更难:在计算机游戏中明显不利的延迟选择中的冲突增加

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摘要

When choosing between immediate and temporally delayed goods, people sometimes decide disadvantageously. Here, we aim to provide process-level insight into differences between individually determined advantageous and disadvantageous choices. Participants played a computer game, deciding between two different rewards of varying size and distance by moving an agent towards the chosen reward. We calculated individual models of advantageous choices and characterized the decision process by analyzing mouse movements. The larger amount of participants’ choices was classified as advantageous and the disadvantageous choices were biased towards choosing sooner/smaller rewards. The deflection of mouse movements indicated more conflict in disadvantageous choices compared with advantageous choices when the utilities of the options differed clearly. Further process oriented analysis revealed that disadvantageous choices were biased by a tendency for choice-repetition and an undervaluation of the value information in favour of the delay information, making rather simple choices harder than could be expected from the properties of the decision situation.
机译:在即时和暂时延迟的商品之间进行选择时,人们有时会做出不利的决定。在这里,我们旨在提供过程级别的洞察力,以了解各个确定的有利和不利选择之间的差异。参与者玩了一个电脑游戏,通过将特工移向所选奖励来决定大小和距离不同的两种不同奖励。我们计算了有利选择的单个模型,并通过分析鼠标移动来描述决策过程。较大数量的参与者选择被归为有利,而不利选择则倾向于选择更快/更小的奖励。当选项的效用明显不同时,与有利选择相比,鼠标移动的偏斜表明在不利选择中存在更多冲突。进一步的面向过程的分析表明,不利的选择因选择重复的趋势和价值信息的低估而偏向于延迟信息,从而产生了偏见,这使得较简单的选择比决策情况的性质所难于进行。

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