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Gaming Is a Hard Job, but Someone Has to Do It!

机译:游戏是一项艰巨的工作,但必须有人做!

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We establish some general schemes relating the computational complexity of a video game to the presence of certain common elements or mechanics, such as destroyable paths, collectible items, doors opened by keys or activated by buttons or pressure plates, etc. Then we apply such "metatheorems" to several video games published between 1980 and 1998, including Pac-Man, Tron, Lode Runner, Boulder Dash, Pipe Mania, Skweek, Prince of Persia, Lemmings, and Starcraft. We obtain both new results, and improvements or alternative proofs of previously known results.
机译:我们建立了一些将视频游戏的计算复杂性与某些常见元素或机制相关联的通用方案,例如可破坏的路径,可收藏的物品,由钥匙打开的门,由按钮或压板激活的门等。然后,我们将“ metatheorems”到1980年至1998年之间发布的几款视频游戏,包括《吃豆人》,《特隆》,《亚军》,《博尔德达什》,《疯狂派》,《 Skweek》,《波斯王子》,《雷明斯》和《星际争霸》。我们既获得新结果,又获得先前已知结果的改进或替代证明。

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