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Virtual Reality System for Rehabilitation of Children with Cerebral Palsy: A Preliminary Study

机译:脑瘫患儿康复虚拟现实系统:初步研究

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We present a non-immersive virtual reality (VR) system for the rehabilitation of children with Cerebral Palsy (CP). Our objective is to encourage and motivate children to improve their limb motor control while playing a game. Two tasks are available: (1) intercepting or (2) catching/releasing moving objects using a Kinect sensor. These tasks are achieved via the control of a virtual character placed in a virtual island. A control-display ratio is used to virtually increase the child workspace allowing him/her to intercept moving objects from any direction. In addition, a dynamic difficulty adjustment (DDA) is used to keep a good motivation level. Furthermore, virtual coach is provided to support and congratulate the children. Twenty healthy children participated in a preliminary experiment. The aim was (1) to collect control data concerning performance and workload, and (2) to investigate the effect of the virtual coach. Results show a good usability of the game and reveal a high ratio of acceptance and enjoyment from the children.
机译:我们提出了一种非沉浸式虚拟现实(VR)系统,用于患有脑瘫(CP)的儿童康复。我们的目标是鼓励和激励儿童在玩游戏时改善肢体电机控制。有两个任务:(1)拦截或(2)使用Kinect传感器捕获/释放移动物体。这些任务是通过控制虚拟岛上的虚拟字符来实现的。控制显示比率用于实际上增加子工作区,允许他/她从任何方向拦截移动物体。此外,动态难度调整(DDA)用于保持良好的动机水平。此外,提供虚拟教练以支持和祝贺儿童。 20个健康的孩子参加了初步实验。目的是(1)收集有关性能和工作量的控制数据,以及(2)调查虚拟教练的效果。结果显示了比赛的良好可用性,并揭示了儿童的验收和享受的高比率。

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