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Virtual Reality System for Rehabilitation of Children with Cerebral Palsy : a Preliminary study

机译:脑性瘫痪儿童康复虚拟现实系统的初步研究

摘要

We present a non-immersive virtual reality (VR) system for the rehabilitation of children with Cerebral Palsy (CP). Our objective is to encourage and motivate children to improve their limb motor control while play- ing a game. Two tasks are available : (1) intercepting or (2) to catching / releasing moving objects using a Kinect sensor. These tasks are achieved via the control of a virtual character placed in a virtual island. A control-display ratio is used to virtually increase the child workspace allowing him/her to reach all the approaching objects. In addition, a dynamic difficulty adjustment (DDA) is used to keep a good motivation level. Furthermore, a virtual coach is provided to support and congratulate the children. Twenty healthy chil- dren participated in a preliminary experiment. The aim was (1) to collect control data concerning performance and workload, and (2) to investigate the effect of the virtual coach. Results show a good usability of the game and reveal a high rat (More)
机译:我们提出了一种非沉浸式虚拟现实(VR)系统,用于脑瘫(CP)儿童的康复。我们的目标是鼓励和激励孩子在玩游戏时改善其肢体运动控制。有两个任务可用:(1)拦截或(2)使用Kinect传感器捕获/释放移动物体。这些任务是通过控制放置在虚拟岛中的虚拟角色来实现的。控制显示比例用于虚拟增加孩子的工作空间,使他/她可以到达所有接近的物体。此外,动态难度调整(DDA)用于保持良好的动机水平。此外,提供了虚拟教练来支持和祝贺孩子们。二十名健康儿童参加了初步实验。目的是(1)收集有关性能和工作负载的控制数据,以及(2)研究虚拟教练的效果。结果显示游戏具有良好的可用性,并显示出高大鼠(更多)

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