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Occluding Edges Soft Shadows: A New Approach for Realistic Shadows using Occluding Edges

机译:封闭边缘软阴影:使用闭合边缘的现实阴影的新方法

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In this paper, a new algorithm to render soft shadows in real time applications is introduced, namely the Occluding Edges Soft Shadow algorithm (short OESS). The algorithm approximates the shadow cast from linear lights by finding the outlines of an occluding object (Occluding Edges) and considering these in a fragment's illumination. The method is based on the shadow mapping technique, whereby its capability of rendering the shadow at an interactive rate does not depend on the complexity of the scene. The paper supplies an overview for several methods to produce shadows and soft shadows in real time computer graphics, a detailed description of the newly developed algorithm, and a section with results and future possibilities for improvements.
机译:本文介绍了一种新的算法,以实时应用渲染软阴影,即遮挡边缘软阴影算法(短袜子)。该算法通过查找遮挡物体(封闭边缘)的轮廓来近似于线性灯的阴影施放,并在片段的照明中考虑这些概述。该方法基于阴影映射技术,由此其以交互速率渲染阴影的能力不依赖于场景的复杂性。本文提供了几种方法,以实时计算机图形,新开发算法的详细描述以及具有结果和未来改进的可能性的详细描述。

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