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Real-Time Visualization of Tire Tracks in Dynamic Terrain with LOD

机译:动态地形中的轮胎轨道的实时可视化

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In off-road simulation, the terrain is being modified as a result of its interaction with the vehicles. Previous methods dealing with tire tracks are to animate tire tracks and have no interactivity. In this paper, we describe a method to render tire tracks in dynamic terrain. In the base of hierarchical structure for terrain LOD, hierarchical structure starts at a resolution sufficient to represent the initial terrain, and then increases the resolution wherever necessary at the modified terrain regions. To avoid the cracks at the boundary between terrain cells, which are modified and increased the resolution, an algorithm based on window-scanning avoids cracks between neighboring cells in the 2×2 window is given. This algorithm avoids the transfer of cracks effectively through guaranteeing the results after window scanning will not impact the edges processed previously. The results of experiments show that not only this algorithm avoids crack effectively, but also the cost of computing is very low.
机译:在越野模拟中,由于其与车辆的互动而被修改。以前处理轮胎轨道的方法是为了动画轮胎轨道,没有交互性。在本文中,我们描述了一种在动态地形中呈现轮胎轨道的方法。在地形LOD的分层结构的基础中,分层结构以足以表示初始地形的分辨率开始,然后在修改的地形区域的必要时增加分辨率。为了避免被修改和增加分辨率的地形单元之间的边界处的裂缝,基于窗口扫描的算法避免了给出了2×2窗口中的相邻小区之间的裂缝。该算法通过保证窗户扫描后的结果,避免了裂缝的转移,从窗户扫描后不会影响先前处理的边缘。实验结果表明,该算法不仅有效地避免裂缝,而且计算成本非常低。

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