【24h】

Real-Time Visualization of Tire Tracks in Dynamic Terrain with LOD

机译:具有LOD的动态地形中轮胎轨迹的实时可视化

获取原文
获取原文并翻译 | 示例

摘要

In off-road simulation, the terrain is being modified as a result of its interaction with the vehicles. Previous methods dealing with tire tracks are to animate tire tracks and have no interactivity. In this paper, we describe a method to render tire tracks in dynamic terrain. In the base of hierarchical structure for terrain LOD, hierarchical structure starts at a resolution sufficient to represent the initial terrain, and then increases the resolution wherever necessary at the modified terrain regions. To avoid the cracks at the boundary between terrain cells, which are modified and increased the resolution, an algorithm based on window-scanning avoids cracks between neighboring cells in the 2×2 window is given. This algorithm avoids the transfer of cracks effectively through guaranteeing the results after window scanning will not impact the edges processed previously. The results of experiments show that not only this algorithm avoids crack effectively, but also the cost of computing is very low.
机译:在越野模拟中,由于地形与车辆的交互作用而被修改。以前处理轮胎痕迹的方法是对轮胎痕迹进行动画处理,并且没有交互性。在本文中,我们描述了一种在动态地形中渲染轮胎轨迹的方法。在用于地形LOD的层次结构的基础上,层次结构从足以表示初始地形的分辨率开始,然后在修改后的地形区域必要时提高分辨率。为了避免地形单元之间边界处的裂纹被修改并提高分辨率,基于窗口扫描的算法避免了2×2窗口中相邻单元之间的裂纹。该算法通过保证窗口扫描后的结果不会影响先前处理的边缘,从而有效地避免了裂纹的转移。实验结果表明,该算法不仅可以有效地避免裂纹,而且计算成本非常低。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号