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Usability Test of Immersion for Augmented Reality Based Product Design

机译:基于增强现实的产品设计的沉浸式可用性测试

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In this paper, we evaluate the usability of multimodal feedback for enhancing immersion in augmented reality (AR) based product design environments, introduced in the paper [1]. We study what effects occur when providing multi-sensory feedback to users. First of all, we compare design environments between conventional desktop based design environments and AR based design environments which support multimodal feedback. For a usability test for visual feedback, we test the degree of immersion for showing hands which are occluded by augmented virtual objects, and test the suitability of mapping between content and users’ input. In sound feedback, also we test the degree of immersion and suitability of mapping between background-sound/effect sound mapping and corresponding events in the scenario. Lastly, as a test for tactile feedback, we evaluate the effect of the physical entity for virtual objects by registering the object to physical tangible objects, and evaluate the degree of immersion for vibration w.r.t events in scenario. Our analyzed results from usability tests and comments could be useful for enhancing immersion in conventional AR based product design as well as AR based learning and teaching contents for edutainment.
机译:在本文中,我们评估了多模式反馈的可用性,以增强纸张引入的增强现实(AR)产品设计环境中的增强沉浸式产品设计环境[1]。我们研究为用户提供多感官反馈时发生的效果。首先,我们比较了基于桌面的设计环境和基于AR的设计环境之间的设计环境,支持多模级反馈。对于视觉反馈的可用性测试,我们测试沉浸量,以显示由增强虚拟物体封闭的手,并测试内容和用户输入之间映射的适用性。在声音反馈中,我们还测试了在场景中背景声/效应声音映射和相应事件之间映射的沉浸程度和适用性。最后,作为对触觉反馈的测试,我们通过将对象注册到物理有形物体来评估物理实体对虚拟对象的影响,并评估情景中的振动W.R.T事件的沉浸程度。我们的可用性测试和评论的分析结果对于增强常规的AR基础产品设计以及基于AR的学习和教学内容,可用于加强浸泡的eDutainment。

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