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Usability Test of Immersion for Augmented Reality Based Product Design

机译:基于增强现实的产品设计的浸入式可用性测试

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摘要

In this paper, we evaluate the usability of multimodal feedback for enhancing immersion in augmented reality (AR) based product design environments, introduced in the paper [1]. We study what effects occur when providing multi-sensory feedback to users. First of all, we compare design environments between conventional desktop based design environments and AR based design environments which support multimodal feedback. For a usability test for visual feedback, we test the degree of immersion for showing hands which are occluded by augmented virtual objects, and test the suitability of mapping between content and users' input. In sound feedback, also we test the degree of immersion and suitability of mapping between background-sound/effect sound mapping and corresponding events in the scenario. Lastly, as a test for tactile feedback, we evaluate the effect of the physical entity for virtual objects by registering the object to physical tangible objects, and evaluate the degree of immersion for vibration w.r.t events in scenario. Our analyzed results from usability tests and comments could be useful for enhancing immersion in conventional AR based product design as well as AR based learning and teaching contents for edutainment.
机译:在本文中,我们评估了多模态反馈在增强基于增强现实(AR)的产品设计环境中的沉浸感中的可用性,并在本文中进行了介绍[1]。我们研究了向用户提供多感官反馈时会发生什么影响。首先,我们比较传统的基于桌面的设计环境和支持多模式反馈的基于AR的设计环境之间的设计环境。对于视觉反馈的可用性测试,我们测试沉浸程度以显示被增强的虚拟对象遮挡的手,并测试内容和用户输入之间映射的适用性。在声音反馈中,我们还测试了背景声音/效果声音映射与场景中相应事件之间的沉浸程度和映射的适用性。最后,作为对触觉反馈的测试,我们通过将对象注册到物理有形对象来评估虚拟实体的物理实体的效果,并评估场景中振动w.t.t事件的沉浸程度。我们从可用性测试和评论中得出的分析结果可能有助于增强对基于AR的常规产品设计以及基于AR的教育性教学内容的沉浸感。

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