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Usability Engineering for Augmented Reality: Employing User-Based Studies to Inform Design

机译:增强现实的可用性工程:利用基于用户的研究来告知设计

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摘要

A major challenge, and thus opportunity, in the field of human-computer interaction and specifically usability engineering is designing effective user interfaces for emerging technologies that have no established design guidelines or interaction metaphors or introduce completely new ways for users to perceive and interact with technology and the world around them. Clearly, augmented reality is one such emerging technology. We propose a usability engineering approach that employs user-based studies to inform design, by iteratively inserting a series of user-based studies into a traditional usability engineering lifecycle to better inform initial user interface designs. We present an exemplar user-based study conducted to gain insight into how users perceive text in outdoor augmented reality settings and to derive implications for design in outdoor augmented reality. We also describe “lessons learned” from our experiences conducting user-based studies as part of the design process.
机译:人机交互(尤其是可用性工程)领域的一个主要挑战和机遇,就是为新兴技术设计有效的用户界面,这些新兴技术没有既定的设计准则或交互隐喻,也没有为用户引入全新的方式来感知技术并与之交互和他们周围的世界。显然,增强现实就是这样一种新兴技术。通过将一系列基于用户的研究迭代地插入传统的可用性工程生命周期中,以更好地为初始用户界面设计提供信息,我们提出了一种利用基于用户的研究来指导设计的可用性工程方法。我们提供了一个基于用户的示例性研究,以深入了解用户如何在室外增强现实环境中感知文本,并得出对室外增强现实中设计的启示。我们还将描述从基于用户的研究中获得的“经验教训”作为设计过程的一部分。

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