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Occlusion Culling Algorithm for Rendering Complex Building Scene Based on the Normal Line Grouping

机译:基于普通线路分组的复杂构建场景渲染剔除算法

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Rendering complex building scene like ancient architecture heritage is always a difficult work since there is very high occlusion ratio. According to the architectural structure and the data organization strategy of 3D ChiLin models, a new occlusion culling algorithm is proposed, which is based on the normal line grouping of the models concerned with the building features. By integrating with other accelerate methods such as frustum culling, detail culling, LOD and classifying rendering, this algorithm can improve the rendering speed efficiently.
机译:渲染复杂的建筑场景像古代建筑遗产始终是一个困难的工作,因为遮挡率很高。根据3D智林模型的架构结构和数据组织策略,提出了一种新的遮挡剔除算法,其基于与建筑功能有关的模型的正常线路分组。通过与其他加速方法(例如截至Quustum Culling,细节剔除,LOD和分类渲染)集成,该算法可以有效地提高渲染速度。

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