首页> 外文会议>Geospatial Information Science: Geoinformatics 2006; Proceedings of SPIE-The International Society for Optical Engineering; vol.6420 >Occlusion Culling Algorithm for Rendering Complex Building Scene Based on the Normal Line Grouping
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Occlusion Culling Algorithm for Rendering Complex Building Scene Based on the Normal Line Grouping

机译:基于法线分组的复杂建筑场景渲染遮挡剔除算法

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摘要

Rendering complex building scene like ancient architecture heritage is always a difficult work since there is very high occlusion ratio. According to the architectural structure and the data organization strategy of 3D ChiLin models, a new occlusion culling algorithm is proposed, which is based on the normal line grouping of the models concerned with the building features. By integrating with other accelerate methods such as frustum culling, detail culling, LOD and classifying rendering, this algorithm can improve the rendering speed efficiently.
机译:由于存在很高的遮挡率,因此渲染复杂的建筑场景(如古代建筑遗产)始终是一项艰巨的工作。根据3D ChiLin模型的结构结构和数据组织策略,提出了一种新的遮挡剔除算法,该算法基于与建筑物特征有关的模型的法线分组。通过与诸如截锥体剔除,细节剔除,LOD和分类渲染等其他加速方法集成,该算法可以有效地提高渲染速度。

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