首页> 外国专利> OCCLUSION CULLING FOR COMPLEX TRANSPARENT SCENES IN COMPUTER GENERATED GRAPHICS

OCCLUSION CULLING FOR COMPLEX TRANSPARENT SCENES IN COMPUTER GENERATED GRAPHICS

机译:计算机生成图形中透明透明场景的遮挡剔除

摘要

A method of and apparatus for efficiently rendering a complex transparent scene. In furtherance of one embodiment of the present invention, the method comprises the step of determining a minimum number of overlapping translucent polygons required to substantially occlude an object or a surface in the scene; and culling away the object or the surface if the object is hidden behind more than the minimum number of overlapping polygons. Objectives of the present invention are achieved as processing efficiency is increased when substantially occluded objects are not further processed. In one embodiment of the invention, a Z-stack comprising a plurality of Z-maps is utilized to store depth information of potentially occluding polygons. A bounded volume approximation method may be used to determine the Z-values of the potentially occluding polygons to be stored in the Z-stack. Thereafter, potentially occluded polygons are tested against the Z-stack. Visibility is determined based on a comparison of the Z-values of the potentially occluded polygons and the Z-values in the Z-stack.
机译:一种有效地渲染复杂的透明场景的方法和装置。根据本发明的一个实施例,该方法包括确定基本遮挡场景中的物体或表面所需的最小数量的重叠半透明多边形的步骤。如果物件隐藏在超过最小数量的重叠多边形之后,则剔除物件或曲面。当不进一步处理基本上被遮挡的物体时,通过提高处理效率来实现本发明的目的。在本发明的一个实施例中,包括多个Z图的Z堆栈被用于存储潜在地遮挡的多边形的深度信息。可以使用有界体积近似方法来确定要存储在Z堆栈中的潜在遮挡多边形的Z值。此后,针对Z堆栈测试可能被遮挡的多边形。基于对可能被遮挡的多边形的Z值与Z堆栈中的Z值的比较来确定可见性。

著录项

  • 公开/公告号US2001012018A1

    专利类型

  • 公开/公告日2001-08-09

    原文格式PDF

  • 申请/专利权人 HAYHURST SIMON;

    申请/专利号US19980074027

  • 发明设计人 SIMON HAYHURST;

    申请日1998-05-06

  • 分类号G06T11/60;

  • 国家 US

  • 入库时间 2022-08-22 01:07:17

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