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Server-side object recognition and client-side object tracking for mobile augmented reality

机译:用于移动增强现实的服务器端对象识别和客户端对象跟踪

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In this paper we present a system for mobile augmented reality (AR) based on visual recognition. We split the tasks of recognizing an object and tracking it on the user's screen into a server-side and a client-side task, respectively. The capabilities of this hybrid client-server approach are demonstrated with a prototype application on the Android platform, which is able to augment both stationary (landmarks) and non stationary (media covers) objects. The database on the server side consists of hundreds of thousands of landmarks, which is crawled using a state of the art mining method for community photo collections. In addition to the landmark images, we also integrate a database of media covers with millions of items. Retrieval from these databases is done using vocabularies of local visual features. In order to fulfill the real-time constraints for AR applications, we introduce a method to speed-up geometric verification of feature matches. The client-side tracking of recognized objects builds on a multi-modal combination of visual features and sensor measurements. Here, we also introduce a motion estimation method, which is more efficient and precise than similar approaches. To the best of our knowledge this is the first system, which demonstrates a complete pipeline for augmented reality on mobile devices with visual object recognition scaled to millions of objects combined with real-time object tracking.
机译:本文基于可视识别,我们为移动增强现实(AR)提供了一种系统。我们分别拆分识别对象并将其在用户的屏幕上跟踪到服务器端和客户端任务中的任务。该混合客户端 - 服务器方法的功能在Android平台上进行了原型应用程序,能够增强静止(地标)和非静止(媒体覆盖)对象。服务器端上的数据库由数十万个地标组成,该地标是使用社区照片集合的艺术挖掘方法的状态爬行。除了标志性图像之外,我们还将媒体封面数据库与数百万物品集成在一起。使用本地视觉功能的词汇表来完成来自这些数据库的检索。为了满足AR应用程序的实时约束,我们介绍了一种用于加速特征匹配的几何验证的方法。识别的对象的客户端跟踪构建在视觉特征和传感器测量的多模态组合上。这里,我们还引入了一种运动估计方法,其比类似的方法更有效和精确。据我们所知,这是第一个系统,它演示了一个完整的流水线,用于在具有可视对象识别的移动设备上增强现实的完整流水线,其缩放到数百万个对象与实时对象跟踪组合。

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