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Predicting Opponent Actions by Observation

机译:通过观察预测对手行动

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In competitive domains, the knowledge about the opponent can give players a clear advantage. This idea lead us in the past to propose an approach to acquire models of opponents, based only on the observation of their input-output behavior. If opponent outputs could be accessed directly, a model can be constructed by feeding a machine learning method with traces of the opponent. However, that is not the case in the Robocup domain. To overcome this problem, in this paper we present a three phases approach to model low-level behavior of individual opponent agents. First, we build a classifier to label opponent actions based on observation. Second, our agent observes an opponent and labels its actions using the previous classifier. From these observations, a model is constructed to predict the opponent actions. Finally, the agent uses the model to anticipate opponent reactions. In this paper, we have presented a proof-of-principle of our approach, termed OMBO (Opponent Modeling Based on Observation), so that a striker agent can anticipate a goalie. Results show that scores are significantly higher using the acquired opponent's model of actions.
机译:在竞争域中,对对手的知识可以让玩家明确的优势。这一想法在过去领导我们,提出了一种仅基于对输入输出行为的观察来获取对手模型的方法。如果可以直接访问对手输出,可以通过使用对手的痕迹来馈送机器学习方法来构建模型。但是,Robocup域中的情况并非如此。为了克服这个问题,在本文中,我们提出了三个阶段方法来模拟各个对手代理的低级行为。首先,我们构建一个分类器来根据观察标记对手动作。其次,我们的代理商会使用上一个分类器观察对手并标记其行动。根据这些观察,构建模型以预测对手的行为。最后,代理商使用模型来预测对手反应。在本文中,我们介绍了我们的方法原则,被称为OMBO(基于观察的对手建模),以便前锋代理人可以预测守门员。结果表明,使用所获得的对手的行动模型,得分明显更高。

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