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Work in Progress: Developing Engineering Students' Professional Development Skills through Augmented and Virtual Reality Gaming Environments

机译:正在进行中的工作:通过增强和虚拟现实游戏环境开发工程学生的专业发展技能

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Students working on hands on projects have a unique opportunity to exercise and learn engineering skills outside of what they learn in the classroom. However, students also need professional skills, or soft skills, that allow them to work effectively on their projects in a team environment. Unfortunately, these skills are often overlooked in the students' core classes and students are usually unfamiliar with these skills. Not having these skills in a project based program can lead to negative outcomes for the students. New technology is rapidly changing, and new techniques that can be used to teach engineering students these valuable skills have become easier to obtain. Advancements in virtual reality (VR) and augmented reality (AR) are one set of emerging technology being explored in education and engineering education. In this paper, we will examine the use of VR to teach engineering students professional development skills such as leadership, teamwork, and communication. This study will be used to examine if these tools can aid the students in learning these valuable skills. The Game Based Learning (GBL) theoretical framework will be used to guide this research. With GBL, we will use a gaming environment to teach these skills to students in an interactive environment and study on the effectiveness of using both VR and GBL to teach these skills. We will also discuss the activities that were developed and the learning outcomes from each activity. Finally, we will discuss preliminary results from students using the virtual reality system and the activities we have developed.
机译:在项目上工作的学生有一个独特的机会,在教室里学到的内容外面锻炼和学习工程技能。然而,学生还需要专业技能或软技能,使他们能够在团队环境中有效地工作。不幸的是,这些技能往往忽视了学生的核心课程,学生通常不熟悉这些技能。在基于项目的计划中没有这些技能可以导致学生的负面结果。新技术正在迅速变化,可用于教授工程学生这些宝贵技能的新技术变得更容易获得。虚拟现实(VR)和增强现实(AR)的进步是在教育和工程教育中探讨的一套新兴技术。在本文中,我们将审查VR的使用,以教授工程学生的专业发展技能,如领导,团队合作和沟通。本研究将用于检查这些工具是否可以帮助学生学习这些有价值的技能。基于游戏的学习(GBL)理论框架将用于指导本研究。通过GBL,我们将使用游戏环境向学生教导这些技能,在互动环境中,并研究使用VR和GBL以教导这些技能的效果。我们还将讨论开发的活动以及每项活动的学习结果。最后,我们将讨论使用虚拟现实系统的学生的初步结果以及我们开发的活动。

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