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On the Exploration of Game-Based Learning in STEM Education with the Development and Application of Virtual Reality Course Modules

机译:基于基于游戏学习的茎教育与虚拟现实课程模块的开发与应用探讨

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Game-Based-Learning is a powerful pedagogy that can effectively motivate and engage students in studying. With specifically designed computer games, Game-Based Learning (GBL) can create an enjoyable and engage learning experience for students. The emerging Virtual Reality (VR) technology in recent years can significantly improve such learning experience. In this paper, we present our GBL practice in STEM education through the development and integration of VR-based GBL modules into the engineering curriculum. The feedback from students, the GBL module can effectively improve the learning experience for users. This work is part of an on-going project sponsored by the DoED. More advanced GBL modules with fascinating features will be developed in future.
机译:基于游戏的学习是一个强大的教学教学图,可以有效地激励和参与学习的学习。拥有专门设计的计算机游戏,基于游戏的学习(GBL)可以为学生创造一个愉快和参与学习体验。近年来新兴的虚拟现实(VR)技术可以显着提高这种学习体验。在本文中,我们通过发展和集成VR的GBL模块进入工程课程,介绍了我们的GBL实践。学生的反馈,GBL模块可以有效地提高用户的学习体验。这项工作是由DOED赞助的正在进行的项目的一部分。将来将开发具有迷人功能的更高级GBL模块。

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