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Poll Everywhere! Even in the Classroom: An investigation into the impact of using PollEverywhere in a large-lecture classroom

机译:到处民意调查!即使在课堂上:使用Pollevery在大型讲课中使用Pollevery的影响

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Over the past several years, there has been a call in higher education to move from traditional lecturing to a more active classroom. However, many faculty members face multiple challenges when attempting to make a large lecture (over 100 students) an active learning environment. One way researchers have suggested engaging a large lecture is through Concept Tests and Peer Instruction, which can require additional resources to be purchased by the students, such as electronic response systems or "clickers". This study will investigate the applicability of utilizing the free software PollEverywhere, which can be accessed using student cell phones (Text messages and Twitter) or personal laptop computers (www.pollev.com), as a potential method to improve student engagement by open-ended, reflective, multiple-choice, and content specific questions in a more efficient manner as perceived by students in a large-lecture classroom. The purpose of this study is to investigate the impact of implementing polling software (PollEverywhere) on student engagement in an introductory computer science large lecture classroom (n = 291). The ease of use of this technology can help with the adoption of this active learning strategy. Research needs to be done to measure the impact of this software. During the fall semester of 2013, a pilot study was completed in an introductory computing course for non-computer science majors. During lecture, students were regularly asked to use the PollEverywhere software to respond to open-ended, reflective, multiple-choice, and content specific questions. At the end of the semester, students were asked to complete the survey to gauge if using the PollEverywhere software specifically changed their views of the course or about using response systems in the class. The results were generally positive with many of the students stating they enjoyed using PollEverywhere and felt more engaged when PollEverywhere was used. More students felt more engaged with the open-ended questions than with multiple choice questions. Being able to ask open-ended questions is a benefit of using PollEverywhere over a traditional clicker system as well. The pilot study results uncovered a number of supportive elements for using PollEverywhere which will be investigated further in the next stage of the study.
机译:在过去的几年里,在高等教育中呼吁从传统讲座到一个更积极的课堂。然而,许多教职员会面临多种挑战,试图做出大型讲座(超过100名学生)积极的学习环境。一方面的研究人员建议参与大型讲座是通过概念测试和对等指令,这可能需要学生提供额外的资源,例如电子响应系统或“咔哒声”。本研究将调查利用自由软件Polleverywhere的适用性,可以使用学生手机(短信和推特)或个人笔记本电脑(www.pollev.com)作为提高学生参与的潜在方法来访问 - 以大学课堂中的学生所感知,以更有效的方式结束,反思,多项选择和内容具体问题。本研究的目的是调查实施投票机软件(Polleverywhere)对学生参与在介绍性计算机科学大型讲课教室(n = 291)的影响。这种技术的易用性可以帮助采用这种积极的学习策略。需要进行研究以衡量该软件的影响。在2013年秋季学期期间,在非计算机科学专业的介绍计算课程中完成了试点研究。在讲座期间,学生经常要求使用Polleverywhere软件来响应开放式,反思,多项选择和内容特定问题。在学期结束时,如果使用Polleverywhere软件,学生们要求学生完成调查仪表,专门改变了课程中的课程观点或者在类中使用响应系统。结果通常是阳性的,许多学生们用龙掌在哪里使用Pollevery在哪里享受,并且当使用Polleverywhere时感到更加啮合。更多的学生觉得更加从事开放式问题而不是多项选择问题。能够询问开放式问题是在传统咔哒声系统中使用Pollevery的好处。试验研究结果发现了许多支持元素,用于使用Pollevery的位置,这将在研究的下一阶段进一步调查。

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