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Research of Quick Processing Mechanism for Massive Battlefield Situation Data in Combat Simulation

机译:战斗模拟中大规模战地状况数据的快速处理机制研究

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In the combat simulation, the battlefield situation data need be stored and visualized, but battlefield situation data volume is becoming larger, it is difficult to handle, we build compression and decompression mechanism to solve the problem, we also improve the visualization mechanism, the situation information is divided into static type and dynamic type, in the simulation process the dynamic information need be handled from the beginning to the end. Through the two kinds of mechanisms the situation data is handled effectively.
机译:在战斗模拟中,需要存储和可视化的战场状况数据,但战场情况数据量变得越来越大,很难处理,我们建立压缩和解压缩机制来解决问题,我们还提高了可视化机制,情况信息分为静态类型和动态类型,在仿真过程中,需要从开始到结束时处理动态信息。通过两种机制,情况数据有效地处理。

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