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Fatigue's influence on workload, situation awareness, and performance in a military simulation of combat.

机译:在军事模拟战斗中,疲劳对工作量,态势感知和性能的影响。

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摘要

Military operations routinely require military personnel to consistently perform their duties over several hours or days. Tasks that require prolonged work can lead to mental fatigue and decreased performance. The transactional model proposes that individuals cope with changes in the environment and maintain performance. This ability to cope is determined by factors of the environment and the individual's personality. One environmental factor that can influence coping is extended task performance. This study examined the effect of extended task performance and its interaction with task difficulty. Participants interacted with the military simulation game Command and Conquer: Generals(TM) for three hours. They were assigned to either the easy or difficult level of the game. Extended task performance led to an increase in feelings of fatigue. However, it also led to a decrease in mental workload. Contradictory findings were found for situation awareness. Performance on the item measuring perception decreased while performance on items measuring prediction increased. Participants' game performance increased in that they killed more opposers and lost less of their own troops over time. Participants in the difficult group experienced more fatigue than those in the easy group. Task difficulty had no significant interaction with time spent on the task. This study extends current knowledge by providing evidence for the effect of time-on-task fatigue in relation to mental workload, situation awareness, and performance. The use of a computer simulation game, Command and Conquer: Generals(TM) provides an opportunity to examine the effect of extended task performance in an interactive environment. Providing quantifiable data about when and to what extent time-on-task fatigue influences performance can provide a framework for additional training measures. Additionally, the data collected implicate that performance can improve over time; particularly if the task is continuous, participants have past experience with it, and are motivated to continue performing the task.
机译:军事行动通常要求军事人员在几个小时或几天内持续履行职责。需要长时间工作的任务可能导致精神疲劳和性能下降。交易模型建议个人应对环境变化并保持绩效。这种应付能力取决于环境和个人性格的因素。可能影响应对的一种环境因素是延长的任务绩效。这项研究检查了扩展任务性能的影响及其与任务难度的相互作用。参与者与军事模拟游戏Command and Conquer:Generals(TM)互动了三个小时。他们被分配到游戏的轻松或困难级别。延长的任务表现导致疲劳感增加。但是,这也导致精神工作量减少。发现了矛盾的发现,以了解情况。在项目测量感知上的性能下降,而在项目测量预测上的性能增加。随着时间的推移,参与者的游戏表现得以提高,因为他们杀死了更多的反对者,并且减少了自己的部队。困难组的参与者比容易组的参与者更加疲劳。任务难度与花费在任务上的时间没有显着的交互作用。这项研究通过提供证据证明工作时间疲劳与精神工作量,处境意识和表现有关,扩展了当前的知识。使用计算机模拟游戏Command and Conquer:Generals(TM)提供了一个机会来检查交互式环境中扩展任务性能的影响。提供有关任务上的疲劳时间何时以及在多大程度上影响性能的可量化数据,可以为其他培训措施提供框架。此外,收集到的数据暗示性能可以随着时间的推移而提高。特别是如果任务是连续的,则参与者具有过去的经验,并有动力继续执行任务。

著录项

  • 作者

    Boone, Carlotta M.;

  • 作者单位

    Old Dominion University.;

  • 授予单位 Old Dominion University.;
  • 学科 Psychology Experimental.; Psychology Industrial.; Military Studies.
  • 学位 Ph.D.
  • 年度 2007
  • 页码 123 p.
  • 总页数 123
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类 心理学;工业心理学;
  • 关键词

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