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Three-dimensional camera capturing 360°directional image for natural three-dimensional display

机译:三维相机捕获360°定向图像,用于自然三维显示器

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Natural three-dimensional images can be produced by displaying a large number of directional images with directional rays. Directional images are orthographic projections of a three-dimensional object and are displayed with nearly parallel rays. We have already constructed 64-directional, 72-directional, and 128-directional natural three-dimensional displays whose angle sampling pitches of horizontal ray direction are 0.34? 0,38? and 0.25? respectively. In this study we constructed a rotating camera system to capture 360?three-dimensional information of an actual object. An object is located at the center of rotation and a camera mounted at the end of an arm is rotated around an object. A large number of images are captured from different horizontal directions with a small rotation angle interval. Because captured images are perspective projections of an object, directional images are generated by interpolating the captured images. The 360?directional image consists of 1,059, 947, and 1,565 directional images corresponding to the three different displays. When the number of captured images is about ~ 4,000, the directional images can be generated without the image interpolation so that correct directional images are obtained. The degradation of the generated 360?directional image depending on the number of captured images is evaluated. The results show that the PSNR is higher than 35 dB when more than 400 images are captured. With the 360?directional image, the three-dimensional images can be interactively rotated on the three-dimensional display. The data sizes of the 360?directional images are 233 MB, 347 MB, and 344 MB, respectively. Because the directional images for adjacent horizontal directions are very similar, 360?directional image can be compressed using the conventional movie compression algorithms. We used H.264 CODEC and achieved the compression ratio 1.5 % with PSNR > 35 dB.
机译:通过用方向光线显示大量方向图像,可以生产自然的三维图像。定向图像是三维物体的正射投影,并显示几乎平行的光线。我们已经构建了64个方向,72方向和128个方向的自然三维显示器,其水平射线方向的角度采样间距为0.34? 0,38?和0.25?分别。在这项研究中,我们构建了一种旋转相机系统以捕获360?实际对象的三维信息。物体位于旋转中心,并且在臂的末端安装的摄像机围绕物体旋转。从不同的水平方向上捕获大量图像,具有小的旋转角度间隔。因为捕获的图像是对象的透视投影,所以通过内插捕获的图像来生成方向图像。 360?方向图像由1,059,947和1,565个定向图像组成,对应于三种不同的显示器。当捕获图像的数量约为4,000时,可以在没有图像插值的情况下产生方向图像,从而获得正确的定向图像。根据捕获图像的数量评估所生成的360的劣化。结果表明,当捕获400多个图像时,PSNR高于35 dB。利用360?方向图像,三维图像可以在三维显示器上交互式旋转。 360的数据大小分别为233 MB,347 MB​​和344 MB。因为相邻水平方向的定向图像非常相似,所以使用传统的电影压缩算法可以压缩360架定向图像。我们使用H.264编解码器,并使用PSNR> 35 dB实现了1.5%的压缩比。

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