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Three-dimensional camera capturing 360° directional image for natural three-dimensional display

机译:三维摄像头可捕获360°方向图像以实现自然的三维显示

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Natural three-dimensional images can be produced by displaying a large number of directional images with directional rays. Directional images are orthographic projections of a three-dimensional object and are displayed with nearly parallel rays. We have already constructed 64-directional, 72-directional, and 128-directional natural three-dimensional displays whose angle sampling pitches of horizontal ray direction are 0.34°, 0,38°, and 0.25°, respectively. In this study we constructed a rotating camera system to capture 360° three-dimensional information of an actual object. An object is located at the center of rotation and a camera mounted at the end of an arm is rotated around an object. A large number of images are captured from different horizontal directions with a small rotation angle interval. Because captured images are perspective projections of an object, directional images are generated by interpolating the captured images. The 360° directional image consists of 1,059, 947, and 1,565 directional images corresponding to the three different displays. When the number of captured images is about ~ 4,000, the directional images can be generated without the image interpolation so that correct directional images are obtained. The degradation of the generated 360° directional image depending on the number of captured images is evaluated. The results show that the PSNR is higher than 35 dB when more than 400 images are captured. With the 360° directional image, the three-dimensional images can be interactively rotated on the three-dimensional display. The data sizes of the 360° directional images are 233 MB, 347 MB, and 344 MB, respectively. Because the directional images for adjacent horizontal directions are very similar, 360° directional image can be compressed using the conventional movie compression algorithms. We used H.264 CODEC and achieved the compression ratio 1.5 % with PSNR > 35 dB.
机译:通过使用定向射线显示大量定向图像可以生成自然的三维图像。方向性图像是三维对象的正投影,并以几乎平行的光线显示。我们已经构建了64方向,72方向和128方向的自然三维显示器,其水平射线方向的角度采样间距分别为0.34°,0.38°和0.25°。在这项研究中,我们构建了一个旋转相机系统来捕获实际物体的360°三维信息。一个物体位于旋转中心,安装在手臂末端的摄像头围绕一个物体旋转。从不同的水平方向以较小的旋转角度间隔捕获大量图像。因为捕获的图像是对象的透视投影,所以通过对捕获的图像进行插值来生成方向性图像。 360°定向图像由分别对应于三个不同显示器的1,059、947和1,565个定向图像组成。当捕获的图像数量约为4,000个时,可以在不进行图像插值的情况下生成方向图像,从而获得正确的方向图像。根据所捕获图像的数量评估生成的360°定向图像的退化。结果表明,当捕获400多个图像时,PSNR高于35 dB。借助360°定向图像,可以在三维显示器上交互旋转三维图像。 360°定向图像的数据大小分别为233 MB,347 MB​​和344 MB。由于相邻水平方向的方向图像非常相似,因此可以使用常规的电影压缩算法来压缩360°方向图像。我们使用H.264 CODEC,在PSNR> 35 dB的情况下实现了1.5%的压缩率。

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