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Sound design and reproduction techniques for co-located narrative VR experiences

机译:共同定位叙事VR经验的声音设计和再现技术

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Immersive co-located theatre aims to bring the social aspects of traditional cinematic and theatrical experience into Virtual Reality (VR). Within these VR environments, participants can see and hear each other, while their virtual seating location corresponds to their actual position in the physical space. These elements create a realistic sense of presence and communication, which enables an audience to create a cognitive impression of a shared virtual space. This article presents a theoretical framework behind the design principles, challenges and factors involved in the sound production of co-located VR cinematic productions, followed by a case-study discussion examining the implementation of an example system for a 6-minute cinematic experience for 30 simultaneous users. A hybrid reproduction system is proposed for the delivery of an effective sound design for shared cinematic VR.
机译:沉浸式共同定位的剧院旨在将传统电影和戏剧经验的社会方面成为虚拟现实(VR)。在这些VR环境中,参与者可以看到和听到彼此,而其虚拟座位位置对应于物理空间中的实际位置。这些元素创造了一个现实的存在感和通信感,这使得受众能够为共享虚拟空间创建认知印象。本文介绍了涉及共同位于VR电影制作的设计原则,挑战和因素背后的理论框架,其次是一个案例研究讨论,审查了一个6分钟的电影体验的示例系统的实施同时用户。提出了一种混合再现系统,用于为共享电影VR提供有效的声音设计。

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