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A Configurable Interface and Software Architecture for Robot Rescue

机译:用于机器人救援的可配置接口和软件架构

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This paper describes the Swarthmore College entry in the 2004 Urban Search and Rescue [USAR] Event at the 2004 American Association for Artificial Intelligence Robot Competition. The primary focus of Swarthmore's entry was the development of a fast, responsive user interface for effectively tele-operating a robot with some autonomous capability. This interface was inspired by first-person video game interfaces, and enabled Swarthmore to place first in the 2004 USAR competition.
机译:本文介绍了2004年城市搜索和救援2004年美国人工智能机器人竞争协会的城市搜索和救援[USAR]活动的士气学院。 Swarthmore的主要焦点是开发快速响应的用户界面,以有效地进行远程操作机器人,具有一些自主能力。该界面受到第一人称视频游戏接口的启发,并在2004年的USAR比赛中首先启用嬉皮士。

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