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Predictive Power of Role-play Simulations in Political Science: Experience of an e-Learning tool

机译:在政治学中的角色游戏模拟预测力量:电子学习工具的体验

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This paper examines the potential of role-play simulations for the prediction of political events. It examines the Fablusi tool and the pedagogy used to generate these simulations in the Political Science Department at the University of Melbourne and elsewhere, compares it to the CASCON tool used for research and pedagogy at MIT and puts these tools in the context of the impact of the ICT revolution on modelling reality.The paper argues that role-play simulations, viewed as collaborative thought experiments, enable analysts to examine scenarios that may not seem realistic at the time but which later prove otherwise. It provides examples that seem to predict future events and situations from 9 simulations run between 2000 and 2002, it raises questions about these results and attempts to provide a tentative explanation for them. The paper concludes by suggesting that only when relinquishing the quest for realism in the analysis of the political that one begins to catch a glimpse of political reality.
机译:本文研究了对政治事件预测的作用模拟的潜力。它审查了Fablusi工具和用于在墨尔本大学和其他地方的政治科学系中生成这些模拟的教育学,将其与用于麻省理工学院的研究和教育学的Cascon工具进行比较,并将这些工具放在影响的背景下建模现实的ICT革命。论文认为角色扮演模拟,被视为协作思想实验,使分析师能够检查当时可能似乎无法逼真的情景,但后来证明了这些情况。它提供了似乎预测2000年至2002年之间的9个模拟中未来事件和情况的例子,它提出了关于这些结果的问题,并试图为他们提供初步解释。本文通过建议在释放对现实主义的追求时,才会结束,在分析中,只有一个人开始瞥见政治现实。

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