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Designing and Implementing a Paradigm of Interactive and Communicative Cultural Playspaces in an On-Line Language Learning Program

机译:在线语言学习计划中设计和实施互动和通信文化群的范式

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Since 2000, the Hellenic American Union (Greece) and the Academy of Electronic Media at Rensselaer Polytechnic Institute (USA) have been involved in the development of Hellas Alive, an on-line language and culture learning program for Greek as a Foreign or Second Language. Users of Hellas Alive work in a virtual environment, which supports autonomous exploration, simulation, representation and collaboration, and are provided with multiple learning opportunities in the form of an immersive 3D world, rich multimedia content, synchronous and asynchronous learning tools, and interactive cultural playspaces. The aim of these playspaces is two-fold: On the one hand, they promote language learning in a variety of realistic contexts and in a way consonant with current educational communicative methodology. On the other hand, they raise the user's cultural awareness. Thus, the playspaces address a broad audience that encompasses not only ordinary language learners, but also those who are intrigued by the idea of cultural information, contact and awareness. Both objectives are implemented with a very high degree of interactivity. Eight types of playspaces have been developed so far: How To, Art Exploration, Documentary, Maps and Directions, Meet the Parea, Word Games, Let's Talk Greek, and Scavenger Hunt.
机译:自2000年以来,希腊美国联盟(希腊)和renselaer理工学院(美国)的电子媒体学院一直参与了Hellas Alive的发展,这是希腊语作为外国或第二语言的在线语言和文化学习计划。 Hellas的用户在一个虚拟环境中工作,支持自主探索,模拟,代表和协作,并以沉浸式3D世界,丰富的多媒体内容,同步和异步学习工具以及互动文化的形式提供多种学习机会playspaces。这些游戏空间的目的是两倍:一方面,他们促进了各种现实背景中的语言学习,并以与当前教育交流方法辅音的方式。另一方面,他们提高了用户的文化意识。因此,游戏空间应解决广泛的受众,这些受众不仅包含普通语言学习者,还包括文化信息,联系和意识的想法而感兴趣的人。两个目标都以非常高的相互作用实现。到目前为止已经开发了八种类型的游戏空间:如何,艺术探索,纪录片,地图和方向,符合area,Word游戏,让我们谈论希腊语和清道夫狩猎。

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