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Task-Level Assembly Modeling in Virtual Environments

机译:虚拟环境中的任务级装配建模

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This contribution introduces a new framework for assembly modeling in Virtual Reality. Aiming at an easy instructability of the virtual environment, the framework provides a task-level interface which directly maps logical assembly commands to corresponding changes in the geometry scene. For example, the visual assembly of two parts is achieved given only a single command 'connect (a,b)'. This is in contrast to the assembly modeling style of conventional CAD systems which forces the designer to break down each conceptual assembly task into a series of lower-level subtasks. The proposed framework consists of two parts: (1) A knowledge-based model of connection-sensitive part features ("ports") and the connections between them; and, (2) a set of algorithms that define the task-level interface for assembly, disassembly, and adjustment the real-time requirements of virtual environments. At the user interface, both direct manipulation and directive interfaces, e.g. based on natural language instructions are supported. A family of implemented VR-systems, including AVE and Internet-based applications, demonstrates the feasibility of the approach.
机译:此贡献介绍了虚拟现实中的装配建模的新框架。针对虚拟环境的简单性能,该框架提供了一个任务级接口,它直接将逻辑装配命令直接映射到几何场景中的相应变化。例如,仅在单个命令'连接(a,b)'中仅实现两个部分的视觉组件。这与传统CAD系统的装配建模风格相反,迫使设计者将每个概念组装任务分解为一系列下级子任务。所提出的框架由两部分组成:(1)基于知识的连接敏感部分特征(“端口”)和它们之间的连接;并且,(2)一组算法,用于定义组装,拆卸和调整虚拟环境的实时要求的任务级接口。在用户界面处,直接操作和指令接口,例如,支持基于自然语言说明。一系列实施的VR系统,包括基于AVE和基于Internet的应用程序,展示了方法的可行性。

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