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Learning where to look: location learning in graphical user interfaces

机译:学习查看的位置:图形用户界面中的位置学习

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A theoretical account is presented on how locations of interface objects are learned and how the mechanisms underlying location learning interact with the representativeness of object labels. The account is embodied in a computational cognitive model built within the ACT-R/PM cognitive architecture [1, 2] and is supported by point-of-gaze and perfortuance data collected in empirical research. The model interacts with the same software under the same experimental task conditions as study participants and replicates both performance and the finer-grained point-of-gaze data. Drawing from the data and model, location learning is characterized as a process that occurs as a by-product of interaction such that, without specific intent to do so, users can gradually learn the locations of the interface objects to which they attend. Characteristics of the user interface shape this learning process, however, by constraining the set of possible strategies for interaction. Locations are learned more quickly when the least-effortful strategy available in the interface explicitly requires retrieval of location knowledge.
机译:介绍了界面对象的位置如何了解的理论账户以及如何与地点学习的机制如何与对象标签的表示性相互作用。该帐户体现在ACT-R / PM认知体系结构[1,2]内建立的计算认知模型中,并且由在实证研究中收集的凝视点和流量数据支持。该模型与与研究参与者相同的实验任务条件下的相同软件相互作用,并复制性能和更精细的凝视点数据。从数据和模型中绘制,位置学习的特征是作为副产物发生的过程,使得没有特定的意图这样做,用户可以逐步了解他们参加的接口对象的位置。然而,通过约束对相互作用的可能策略集的构造,用户界面的特征。当界面中可用的最低努力策略明确需要检索位置知识时,更快地学到了位置。

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