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Real-Time Simulation and Virtual Reality Techniques in the Design Process of Planing Craft Propulsion Systems

机译:刨花工艺推进系统设计过程中的实时仿真与虚拟现实技术

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The paper describes the main features of a planing craft simulator, developed by using Real-Time simulation and Virtual Reality techniques. In the last years several studies about the dynamic behaviour of marine propulsion systems have been carried out at Genoa University but now in this study the interaction among ship motions, manoeuvrability aspects and propulsion system dynamics are integrated in one mathematical model. In particular, the presented simulator is referred to a waterjet propelled boat, of which the main propulsive characteristics, as craft velocity, trajectories, trim and heel angle, rise, propulsor thrust, engine power and speed are predicted as consequence of the variation of throttle lever position and waterjet steering device angle. The aim of the work is the realisation of a complete propulsion simulator to be used in the design process of the boat and for training purposes. The latter objective needs a proper visualization in order to extend the capability of the used software (Matlab-Simulink) to the virtual reality world. A 3-D graphics model has been created by using a Virtual Reality Editor, in order to represent the three dimensions viewing of the boat in a virtual scenario; the visualization from the pilot's perspective is also displayed on a large screen. Generally simulation time is not real (watch time) but it depends on computer memory, CPU speed, simulation step, ordinary differential equations solver (ODE) and model stiffness. The dynamic system simulation has to be performed in real time for training purposes but unfortunately the common PC operative systems do not work in real time; therefore, in order to overcome this problem, the Real-Time Windows Target (a MathWorks software package) has been used to ensure the real-time application. The virtual interaction with the dynamic model is obtained by means of a joystick/throttle, linked to the PC in order to power and steer the boat.
机译:本文介绍了一种通过使用实时仿真和虚拟现实技术开发的刨刨模拟器的主要特点。在过去几年中,关于海洋推进系统的动态行为的研究已经在热那亚大学进行,但现在在这项研究中,船舶运动,机动性方面和推进系统动力学之间的相互作用集成在一个数学模型中。特别地,所提出的模拟器被称为喷水船,其中主要推进特性,作为工艺速度,轨迹,修剪和脚跟角度,上升,推进器推力,发动机功率和速度被推动为节流阀变化的结果杠杆位置和水射流转向装置角度。该工作的目的是实现一个完整的推进模拟器,用于船的设计过程和培训目的。后者目标需要适当的可视化,以便将二手软件(Matlab-Simulink)的能力扩展到虚拟现实世界。使用虚拟现实编辑器创建了一个三维图形模型,以表示在虚拟场景中查看船的三个维度;来自Pilot的透视图的可视化也显示在大屏幕上。通常模拟时间不是真实的(观察时间),但这取决于计算机存储器,CPU速度,仿真步骤,常微分方程求解器(ODE)和模型刚度。必须实时进行动态系统模拟以进行培训目的,但遗憾的是,普通的PC操作系统不实时工作;因此,为了克服这个问题,已经使用实时Windows目标(MathWorks软件包)来确保实时应用程序。通过连接到PC的操纵杆/节流器来获得与动态模型的虚拟交互,以便为船提供动力和转向船。

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