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Kansei Information Processing and Virtual Reality Techniques for Japanese Traditional Crafting Presentation

机译:Kansei信息处理和虚拟现实技术,用于日本传统工艺演示

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摘要

In this paper, we propose a user-friendly three-dimensional CO presentation system for a typical traditional Japanese crafting industry based on agent and virtual reality functions over Japan Gigabit Network (JGN) which is a testbed highspeed backbone network with 2.4 Gbps. A large number of traditional Japanese fittings in a local city are redesigned by three-dimensional computer graphics into CAD data and stored in the database servers distributed over JGN. Although each fitting data consists of more than several Mbytes size, user can interactively retrieve the desired fittings and put those into the traditional Japanese interior to design more creative and original houses, hotels and other buildings in realtime. We prototyped a presentation system using VRML and JAVA on networked CG workstations. User can walk through the desired virtual space as a Japanese interior organized by various Japanese traditional fittings and interactively change those fittings by selecting from the database and replacing by simple operations. As a result, we could verify the usefulness of our suggested system not only for Japanese crafting but also for worldwide design industries.
机译:在本文中,我们为基于日本千兆网(JGN)的代理和虚拟现实功能,为典型的传统日本手工艺业提出了一种用户友好的三维CO演示系统,该系统是经过测试的2.4 Gbps高速骨干网。通过三维计算机图形,将本地城市中的许多传统日式家具重新设计为CAD数据,并存储在分布在JGN上的数据库服务器中。尽管每个装修数据的大小都超过了数MB,但用户可以交互地检索所需的装修并将其放入传统的日本室内设计中,以实时设计更具创意的原始房屋,酒店和其他建筑物。我们在联网的CG工作站上使用VRML和JAVA制作了演示系统的原型。用户可以浏览所需的虚拟空间,作为由各种日本传统装饰品组成的日本室内装饰,并通过从数据库中进行选择并通过简单的操作进行替换,以交互方式更改这些装饰品。结果,我们可以验证我们建议的系统不仅对日本手工艺有用,而且对全球设计行业也有用。

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