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Competitive relative performance evaluation of neural controllers for competitive game playing with teams of real mobile robots

机译:与真正移动机器人团队的竞争游戏竞争性相对绩效评估

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In this research, we describe the evolutionary training of artificial neural network controllers for competitive team game playing behaviors by teams of real mobile robots (The EvBots). During training (evolution), performance of controllers was evaluated based on the results of competitive tournaments of games played between robots (controllers) in an evolving population. Competitive tournament fitness evaluation does not require a human designer to define specific intermediate behaviors for a complex robot task. Intermediate behavior selection and evaluation becomes an implicit part of winning or losing games in a tournament. The acquisition of behavior in this evolutionary robotics system was demonstrated using a robotic version of the game 'Capture the Flag'. In this game, played by two teams of competing robots, each team tries to defend its own goal while trying to 'attack' another goal defended by the other team. Robot controllers were evolved in a simulated environment using evolutionary training algorithms and were men transferred to real robots in a physical environment for validation. Evolutionary robotics makes use of several distinct types or levels of performance evaluation. The work presented here focuses on the competitive relative tournament ranking metric used to drive the evolutionary process. After a population has been evolved, a second metric is needed to evaluate the quality of acquired game-playing skills. We use a post training evaluation method that compares the evolved controllers to hand coded knowledge-based controllers designed to perform the same task. In particular, a very poor controller, and high quality controller give us two points on a continuum that can be used to rank the evolved controller quality.
机译:在这项研究中,我们描述了通过真正移动机器人团队(EVBOTS)的竞争团队游戏运动行为的人工神经网络控制器的进化训练。在培训期间(演变),根据机器人(控制器)在不断发展的人口中的竞争锦标赛的结果,评估控制器的表现。竞争锦标赛健身评估不需要人类设计师来定义复杂的机器人任务的特定中间行为。中间行为选择和评估成为在锦标赛中获胜或失去游戏的隐含部分。使用游戏的机器人版本“捕获标志”的机器人版本证明了这种进化机器人系统中的行为的获取。在这场比赛中,由两支竞争机器人的球队发挥,每个团队都试图捍卫自己的目标,同时试图“攻击”另一个团队辩护的另一个目标。使用进化训练算法在模拟环境中演化了机器人控制器,并将男性转移到物理环境中的实际机器人进行验证。进化机器人使用几种不同类型或绩效评估水平。这里提出的工作侧重于竞争相对锦标赛排名指标,用于推动进化过程。在进行群体后,需要第二个指标来评估获得的游戏技能的质量。我们使用训练后的评估方法,该方法将演进的控制器与旨在执行相同任务的基于编码的知识控制器进行比较。特别是,一个非常差的控制器,高质量的控制器给我们的连续轴上的两个点,可用于对演进的控制器质量进行排名。

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