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3D Realistic Talking Face Co-Driven by Text and Speech

机译:3d由文本和讲话协作的现实谈的脸

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To create 3D realistic talking face has been a challenge for a long time. Previous works emphasize text or speech driven talking face respectively while the animation result is not very realistic or natural- looking. In the proposed approach, text and speech are considered to drive the 3D talkingface coordinately. The text is translated into a sequence of visemes' transcription. And time vector of the sequence is extracted from the speech corresponding to the text after it is segmented into phonetic sequence. A muscle based viseme vector is defined for static viseme. And then, with the time vector and the static visemes's sequence, dynamic visemes are generated through time-related dominance function. Finally, according to the frame rate to be rendered, intermediate frames are interpolated between key frames to make the animation result looks more natural and realistic than those obtained based on the text or speech-driven only.
机译:创建3D现实谈话脸一直是挑战。以前的作品分别强调文本或语音驱动的讨论脸,而动画结果不是很现实或自然的。在所提出的方法中,文本和语音被认为是协调的方式驾驶3D谈话。该文本被翻译成一系列鼠标转录。在将其分段为语音序列之后,从对应于文本的语音中提取序列的时间向量。肌肉基因载体被定义为静态粘性。然后,通过时间向量和静态Visemes序列,通过时间相关的优势函数生成动态探测。最后,根据要渲染的帧速率,在关键帧之间插值中间帧以使动画结果看起来比基于文本或语音驱动的那些更自然和现实。

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