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3D realistic talking face co-driven by text and speech

机译:文字和语音共同驱动的3D现实说话面孔

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摘要

To create 3D realistic talking face has been a challenge for a long time. Previous works emphasize text or speech driven talking face respectively while the animation result is not very realistic or natural-looking. In the proposed approach, text and speech are considered to drive the 3D talkingface coordinately. The text is translated into a sequence of visemes' transcription. And time vector of the sequence is extracted from the speech corresponding to the text after it is segmented into phonetic sequence. A muscle based viseme vector is defined for static viseme. And then, with the time vector and the static visemes's sequence, dynamic visemes are generated through time-related dominance function. Finally, according to the frame rate to be rendered, intermediate frames are interpolated between key frames to make the animation result looks more natural and realistic than those obtained based on the text or speech-driven only.
机译:长期以来,创建3D逼真的有声面孔一直是一项挑战。以前的作品分别强调文本或语音驱动的说话脸,而动画效果不是很逼真或看起来自然。在提出的方法中,考虑了文本和语音来协调驱动3D说话的脸。文本被翻译成视位转录序列。在将其分割成语音序列后,从与文本相对应的语音中提取序列的时间向量。为静态视位定义了基于肌肉的视位矢量。然后,利用时间向量和静态视位素的序列,通过与时间有关的优势函数生成动态视位素。最后,根据要渲染的帧速率,在关键帧之间插入中间帧,以使动画结果比仅基于文本或语音驱动的动画结果看起来更自然和真实。

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