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The Syntax or the Story Behind it? A Usability Study of Student Work With Computer-Based Programming Environments in Elementary Science

机译:它的语法或故事呢?基于计算机式编程环境的学生与基于计算机编程环境的可用性研究

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This is a descriptive case study investigating the use of two computer-based programming environments (CPEs), MicroWorlds Logo (MW) and Stagecast Creator (SC) for collaborative scientific modeling. The purpose of the study was to investigate and comparatively describe student approaches to scientific modeling through the use of textual or graphical program languages (PL). I analyzed student activities and conversations in two after-school clubs, one working with MW and the other with SC, using contextual inquiry, analysis of student conversation and artifact analysis. The findings suggest that student work with CPEs differed between different PL. Students used SC to create games (focusing on the overall story) whereas MW students used MW through a frame of formal programming. Programming in SC was much easier than MW, whereas reading code in MW was more tangible. Findings suggest that differences in student approaches to scientific modeling through programming need to be considered by educators seeking to engage students in such activities and software developers seeking to develop CPEs for young learners.
机译:这是一个描述性的案例研究,调查使用两个基于计算机的编程环境(CPE),微波炉标识(MW)和StageCast Creator(SC)进行协作科学建模。该研究的目的是通过使用文本或图形程序语言(PL)来调查和相对地描述学生对科学建模的方法。我分析了学生活动和在两个课后俱乐部的对话,使用MW和其他与SC一起使用,使用上下文查询,分析学生对话和工件分析。调查结果表明,学生在不同的PL之间与CPE有不同。学生使用SC创造游戏(专注于整体故事),而MW学生通过一系列正式编程使用MW。 SC中的编程比MW更容易,而在MW中的阅读代码更有形。调查结果表明,通过编程的教育工作者认为学生通过编程来审议学生的差异,寻求在寻求为年轻学习者开发CPES开发CPE的活动和软件开发人员中的教育工作者考虑。

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