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Applying Battle Management Language (BML) to a Command and Control Application: Lessons Learned

机译:将战斗管理语言(BML)应用于命令和控制应用程序:学习的经验教训

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The focus of this work is to explore the implications of a set of tools that implement the BML paradigm for representation of Commander's Intent. The specific tools covered in this paper explore generation of BML tasking and representation of the battle space in time. A real world scenario was used situated in Kabul, Afganistan using German National Forces. A graphical user interface for the generation of C-BML sentences, called the Command and Control Lexical Grammar (C2LG) Graphical User Interface (GUI), is described as well as the integration of BML processing in a deployed C2 Commercial Off-the-Shelf (COTS) system called SitaWare. The C2 system implements simple entity behaviors, which are utilized as primitives, to implement the higher-level Command Intent Constructs represented in the C2LG. Additionally, the paper will present the lessons learned from this work that are relevant to the Coalition Battle Management Language (C-BML) standardization as well as future research efforts towards a more functional BML.
机译:这项工作的重点是探讨一组工具实现BML范例的一组工具的含义,以表示指挥官的意图。本文涵盖的具体工具探讨了BML任务的生成和及时的战斗空间的代表。使用德国民族部队,在阿布林斯岛位于喀布尔的真实情景。描述了用于生成C-BML句子的图形用户界面,称为命令和控制词汇语法(C2LG)图形用户界面(GUI),以及BML处理在部署的C2商业现成中的集成(婴儿床)系统称为Sitaware。 C2系统实现简单的实体行为,其用作基元,实现C2LG中表示的更高级别的命令意图构造。此外,本文将介绍与联盟战斗管理语言(C-BML)标准化相关的这项工作的经验教训以及对更功能性BML的未来研究工作。

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