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A game theoretic approach to low energy wireless video streaming

机译:低能源无线视频流的游戏理论方法

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This paper presents a dynamic energy management policy for a wireless video streaming system, consisting of battery-powered client and server. The paper starts from the observation that the video quality in wireless streaming is a function of three factors: encoding aptitude of the server, decoding aptitude of the client, and the wireless channel. Based on this observation, the energy consumption of a wireless video streaming system is modeled and analyzed. Using the proposed model, the optimal energy assignment to each video frame is done such that the maximum system lifetime is achieved while satisfying a given minimum video quality requirement. Experimental results show that the proposed policy increases the system lifetime by 20%.
机译:本文介绍了无线视频流系统的动态能源管理策略,包括电池供电的客户端和服务器。本文从观察开始,即无线流中的视频质量是三个因素的函数:服务器的能力,客户端的解码能力和无线信道。基于该观察,建模和分析了无线视频流系统的能量消耗。使用所提出的模型,完成对每个视频帧的最佳能量分配,使得在满足给定的最小视频质量要求的同时实现最大系统寿命。实验结果表明,该拟议的政策将系统寿命提高了20%。

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